[{"data":1,"prerenderedAt":41},["ShallowReactive",2],{"embed-plexus-particles":3},{"id":4,"title":5,"author":6,"body":7,"date":23,"description":24,"extension":25,"featured":26,"lastUpdated":23,"meta":27,"navigation":28,"path":29,"responsive":26,"seo":30,"stem":31,"tags":32,"thumbnail":39,"__hash__":40},"experiments\u002Fexperiments\u002Fplexus-particles.md","Plexus Particles","alvarosabu",{"type":8,"value":9,"toc":19},"minimark",[10],[11,12,13,14,18],"p",{},"A TresJS port of the three.js ",[15,16,17],"code",{},"webgpu_tsl_vfx_linkedparticles"," example. Particles\nspawn at the cursor, drift through a turbulence field, and draw luminous links to\ntheir two nearest living neighbors. Runs entirely on the GPU via TSL compute\nshaders, with additive blending and bloom.",{"title":20,"searchDepth":21,"depth":21,"links":22},"",2,[],"2026-07-22","WebGPU\u002FTSL VFX — mouse-spawned glowing particles linked to their nearest neighbors, with turbulence and bloom.","md",false,{},true,"\u002Fexperiments\u002Fplexus-particles",{"title":5,"description":24},"experiments\u002Fplexus-particles",[33,34,35,36,37,38],"webgpu","tsl","shaders","particles","compute","vfx","\u002Fexperiments\u002Fplexus-particles.webp","M6XCKk0vQsy9a25nX1e6wIWSthTkGAxwlvFQ2pHLz1s",1791549577853]