Plexus Particles

WebGPU/TSL VFX โ€” mouse-spawned glowing particles linked to their nearest neighbors, with turbulence and bloom.

Code
alvarosabu
alvarosabu
webgputslshadersparticlescomputevfx

A TresJS port of the three.js webgpu_tsl_vfx_linkedparticles example. Particles spawn at the cursor, drift through a turbulence field, and draw luminous links to their two nearest living neighbors. Runs entirely on the GPU via TSL compute shaders, with additive blending and bloom.