Plexus Particles
WebGPU/TSL VFX โ mouse-spawned glowing particles linked to their nearest neighbors, with turbulence and bloom.
webgputslshadersparticlescomputevfx
A TresJS port of the three.js webgpu_tsl_vfx_linkedparticles example. Particles
spawn at the cursor, drift through a turbulence field, and draw luminous links to
their two nearest living neighbors. Runs entirely on the GPU via TSL compute
shaders, with additive blending and bloom.
